2022/23
Wanna play? Go to https://kopfkinogames.itch.io/headache
Headache is an isometric fighting game I worked on during my master's studies.
I was responsible for world building and environment art. To allow a fast asset creation I decided to use a flat shaded style, which allows to adjust the colours directly in the engine. For this I built my own shaders. Besides the flat shaded colour shader I also built my own water, ground, grass and leaves shader.
Ground Shader
Water Shader
Flat Shaded Color Shader (Vertex based/Texture based)