2017/18
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I build a modular character creation workflow for a student project. I started to model a female and male body, each one with eight different outfits, which were more or less exchangeable among each other. Afterwards, I created different body shapes, which were useable trough blend shapes. And in the end, I drew for each clothes category three different detailed textures. That allowed us to create many different characters which never looked the same.
Furthermore, I did the set dressing for the whole game.
Modular character creation