At the moment I'm working on refining my skills in creating stylized PBR environments in Unreal. I had the chance to realize Jeremy Fenske's concept of Palia in 3D! https://www.artstation.com/artwork/8lPGJR It was a great pleasure, thank you.
For the first time, I created my own materials in Substance Designer. I also used trimsheets in a privat project for the first time (even though they might have been a bit overkill for the size of the project :D).
I tried to stay as close as possible to the concept by using very straight cut grass, round flowers, or painted styled materials. But here and there I had to make some decisions that differed from the concept, especially for the shape.
The river shader is from the Unreal marketplace (tharlevfx).
Work in Progress